CS Atlas GATE 2027
Computer Networks course
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Computer Networks/Phase 6 · Integration & Final Test

Revision 6.1 · Item 85 of 90

Master Formula Sheet

Read at your own pace. Try the questions before opening the answers.

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Notes

Every lesson's rule card, grouped by layer, plus the one-page formula index below. Use it for last-week revision; each card links back to its lesson.

TopicFormula / ruleLesson
Unitsrates 10³ (kbps), sizes 2¹⁰ (KB); bits = bytes × 80.2.1
Transmission / propagationTt = L/B · Tp = d/v (v = 2×10⁸ m/s)1.3.2
Store-and-forward(N + h − 1)·Tt + h·Tp (equal links)1.3.2
RTT, a, send-and-waitRTT = 2Tp · a = Tp/Tt · U = 1/(1 + 2a)1.3.3
Circuit vs packetsetup + M/R + hTp vs (⌈M/p⌉ + h − 1)(p + H)/B + hTp1.3.4
Hamming distancedetect d − 1 · correct ⌊(d − 1)/2⌋ · 2ʳ ≥ m + r + 12.2.2
Checksum / CRC1's-complement sum, send complement · append r zeros, send remainder2.2.4
ALOHApure G·e⁻²ᴳ (max 0.184) · slotted G·e⁻ᴳ (max 0.368)2.3.2
CSMA/CDLmin = 2·Tp·B · backoff K ∈ {0..2^min(n,10) − 1}2.3.3
Token ringETR 1/(1 + a/N) · DTR 1/(1 + a(N + 1)/N)2.3.5
Ethernetframe 64–1518 B, MTU 1500 · η = 1/(1 + 5a)2.4.2
Subnetting / CIDRblock 2³²⁻ⁿ · hosts 2ʰ − 2 · subnets 2ˢ · longest prefix wins3.1.4
Fragmentationdata per fragment ⌊(MTU − H)/8⌋·8 · offset in 8-byte units · MF = 1 except last3.2.2
RoutingD_x(y) = min_v {c(x,v) + D_v(y)} · Dijkstra picks the closest tentative node3.4.2
Sliding windowsη = min(1, N/(1 + 2a)) · GBN W ≤ 2ᵏ − 1 · SR W ≤ 2ᵏ⁻¹4.2.4
TCP numbersSYN/FIN use 1 seq · wrap = 2³²·8/B · RTO = SRTT + 4·RTTVAR4.3.4
TCP congestionSS: cwnd = min(2cwnd, ssthresh) · CA +1/RTT · timeout: ssthresh = ⌊cwnd/2⌋, cwnd = 14.3.5
HTTP RTTsnon-persistent 2(N+1) · persistent 2 + N · pipelined 3 (+ DNS)5.3
Formula index — the 18 lines that answer most GATE numericals.

Toolkit (units, binary, bit operations, probability)

  • Network = devices + links that exchange data.
  • Host = where a message starts or ends (laptop, phone, server).
  • Link = physical path: copper (voltage), fibre (light), wireless (radio).
  • All content → bits → signals → bits → content; meaning comes from an agreed encoding.
  • One link per pair of n hosts: n(n − 1)/2 links — too many, so links are shared.
  • Node = any device; host = node where messages start/end.
  • Point-to-point (2 nodes) vs broadcast (all hear all).
  • Simplex (one way) · half-duplex (two ways, one at a time) · full-duplex (both at once).
  • Links: mesh n(n−1)/2, star n, ring n, tree n−1, bus 1 backbone.
  • LAN (building) ⊂ WAN (cities) ⊂ the Internet (network of networks).
  • Hub repeats to all · switch delivers within a LAN · router picks the next network.
  • 1 B = 8 b. Lower-case b = bit, upper-case B = byte.
  • Rates: k = 10³, M = 10⁶, G = 10⁹ (bps).
  • Sizes: K = 2¹⁰, M = 2²⁰, G = 2³⁰ (bytes) — unless the question says 1000.
  • Time to push out = (size in bits) ÷ (rate in bit/s).
  • ms = 10⁻³ s, µs = 10⁻⁶ s, ns = 10⁻⁹ s.
  • Binary places: 1, 2, 4, 8, 16, 32, 64, 128, …; MSB left, LSB right.
  • Hex: one digit = 4 bits; A–F = 10–15; group from the right.
  • k bits → 2ᵏ values, 0 … 2ᵏ − 1.
  • Bits needed for N values = smallest k with 2ᵏ ≥ N.
  • 2¹⁰ = 1024 · 2¹⁶ = 65,536 · 2²⁰ ≈ 1.05 M · 2³² ≈ 4.29 × 10⁹.
  • AND (mask), OR, NOT (flip), XOR (1 where bits differ).
  • a ⊕ a = 0, a ⊕ 0 = a, (a ⊕ k) ⊕ k = a.
  • 1's complement = flip all bits; 1's-complement addition wraps the end carry back in.
  • Modulo-2: + = − = XOR, no carries; bits ↔ polynomial.
  • Mod-2 division: leading 1 → XOR divisor; leading 0 → XOR zeros; remainder = (divisor length − 1) bits.
  • 2ᵃ·2ᵇ = 2ᵃ⁺ᵇ; 2¹⁰ ≈ 10³ (estimates only).
  • log₂ x = power of 2 giving x; bits for N values = ⌈log₂ N⌉.
  • P(none) = (1−p)ⁿ · P(≥ 1) = 1 − (1−p)ⁿ · P(exactly 1) = n·p·(1−p)ⁿ⁻¹.
  • (1 − 1/n)ⁿ → 1/e ≈ 0.368; 1/(2e) ≈ 0.184.
  • 1 + 2 + … + 2ᵏ⁻¹ = 2ᵏ − 1; expected tries = 1/p.

Layering, switching and delay — the physical path

  • Layer: one job in the stack; serves the layer above, uses the layer below.
  • Protocol: rules between peers (same layer, different machines): format, meaning, behaviour.
  • Service: what a layer does for the layer above. Interface: how the layer above asks for it.
  • Peer talk is logical; the real path is down → link → up.
  • Layering = modularity + reuse − some overhead.
  • OSI bottom-up: Physical, Data link, Network, Transport, Session, Presentation, Application.
  • Scope: link → hop → host-to-host → process-to-process.
  • Routers: layers 1–3; hosts: 1–7.
  • TCP/IP (5): application (= OSI 5–7), transport, network, data link, physical.
  • Encryption/compression = presentation; dialogue control = session.
  • Encapsulation: payload + header (+ trailer at data link); decapsulation in reverse.
  • PDUs: message (app) → segment (transport) → packet/datagram (network) → frame (data link) → bits.
  • Addresses: link (per hop, changes) · network (end to end, fixed) · which-program id · names.
  • Devices: hub/repeater 1 · bridge/switch 2 · router 3 · gateway/host up to 7.
  • Efficiency = data / (data + all headers + trailer).
  • Circuit switching: setup → data transfer → teardown.
  • Dedicated path; each link's share (time slot or frequency band) is reserved: circuit rate = R/n.
  • Total time = setup + bits/circuit rate (+ travel time if given).
  • + guaranteed rate, in order, no queues; − setup delay, idle capacity wasted, fragile.
  • Packet switching: packets with headers; no reservation; full link rate while sending.
  • Store-and-forward: receive whole packet → buffer/queue → forward; full buffer → loss.
  • Datagram: each packet routed independently; may reorder; robust to failures.
  • Statistical multiplexing: share capacity on demand; P(exactly k of n) = C(n,k)pᵏ(1−p)ⁿ⁻ᵏ.
  • Virtual circuit: setup chooses a path, switches store (in-link, in-VCI → out-link, out-VCI); packets carry short VCIs; no link capacity reserved.
  • Connection-oriented: circuit, VC. Connectionless: datagram.
  • Setup? reserved? per-packet routing? → circuit Y/Y/N · VC Y/N/N · datagram N/N/Y.
  • Order kept by circuit and VC; datagrams may reorder.
  • Bandwidth / data rate B = link capacity in bps (decimal prefixes).
  • Tt = L / B (L in bits) — independent of distance.
  • Throughput = bits delivered / time ≤ min link rate on the path (bottleneck).
  • Tp = d / v, v = 2 × 10⁸ m/s default; independent of size and rate.
  • Nodal delay = d_proc + d_queue + Tt + Tp.
  • One packet, h equal links: h·Tt + h·Tp.
  • N packets, h equal links: (N + h − 1)·Tt + h·Tp (+ (h − 1)·d_proc).
  • Unequal links: first packet ΣTt + ΣTp, then + (N − 1) × max Tt.
  • Traffic intensity L·a/R → 1: queues explode.
  • RTT = 2·Tp for tiny signals (add Tt / queuing if stated).
  • BDP = B × Tp bits in flight; B × RTT before any reply.
  • a = Tp / Tt.
  • Send-and-wait: U = Tt/(Tt + 2Tp) = 1/(1 + 2a); throughput = U·B.
  • To keep the link busy: about 1 + 2a units in flight.
  • Circuit: setup + M/R + h·Tp.
  • Message switching: h·(M + H)/B + h·Tp.
  • Packet switching: (⌈M/p⌉ + h − 1)·(p + H)/B + h·Tp.
  • Optimal p ≈ √(M·H/(h − 1)); in MCQs evaluate each option.

Data link layer — error detection, MAC, Ethernet

  • Data link layer = hop-to-hop delivery of frames to the next directly connected node.
  • Jobs: framing, link addressing, error detection, medium access (+ error/flow control).
  • MAC address: 48 bits, 6 bytes, 12 hex digits; 24-bit vendor prefix; flat.
  • A new frame (new MAC addresses) is built on every link; the packet inside is unchanged.
  • Foundation: bit stuffing inserts a 0 after five consecutive 1s.
  • Single-bit vs burst; burst length = first to last damaged bit inclusive.
  • Codeword = dataword (k) + r check bits.
  • 1-D parity: detects odd numbers of flips only.
  • 2-D parity: R + C + 1 check bits; detects all 1–3-bit errors, corrects 1, misses some 4-bit rectangles.
  • d(x, y) = number of 1s in x ⊕ y; d_min = smallest over codeword pairs.
  • Detect d_min − 1; correct ⌊(d_min − 1)/2⌋.
  • Detect s needs d ≥ s + 1; correct t needs d ≥ 2t + 1.
  • Hamming code: smallest r with 2ʳ ≥ m + r + 1.
  • 16-bit words; checksum field = 0 while summing.
  • Sum with 1's-complement addition (wrap carries); checksum = complement of the sum.
  • Receiver: sum of all words + checksum = 0xFFFF → accept.
  • Misses word reordering and compensating errors.
  • G of degree r (r + 1 bits); append r zeros, divide modulo 2, send data + r-bit remainder.
  • Receiver divides the whole frame: remainder 0 → accept.
  • Undetected ⇔ error pattern E is a multiple of G.
  • Catches: all single-bit errors (≥ 2 terms), all odd counts (x + 1 | G), all bursts ≤ r; (r+1)-bursts missed w.p. 2⁻⁽ʳ⁻¹⁾, longer 2⁻ʳ.
  • Collision: overlapping transmissions on a shared link; all involved frames lost.
  • MAC families: partitioning (TDMA/FDMA), random access (send freely, recover from collisions), taking turns (an orderly schedule).
  • TDMA/FDMA: R/N per station, no collisions, idle shares wasted, wait up to (N − 1) slots.
  • T = frame time; G = attempts per T.
  • Pure: vulnerable 2T, S = G·e⁻²ᴳ, max 1/(2e) ≈ 0.184 at G = 0.5.
  • Slotted: vulnerable T, S = G·e⁻ᴳ, max 1/e ≈ 0.368 at G = 1.
  • Finite N: P(success) = N·p·(1 − p)ᴺ⁻¹.
  • CSMA: sense before sending; collisions still possible within T_p.
  • 1-persistent / non-persistent / p-persistent: what to do when busy.
  • CSMA/CD: listen while sending; on collision jam, stop, back off.
  • L_min = 2·T_p·B; d_max = L_min·v/(2B); i.e. T_t ≥ 2T_p.
  • CSMA/CA (Foundation): wireless avoids collisions instead of detecting them.
  • After the n-th collision: K uniform in {0, …, 2^min(n,10) − 1}; wait K × slot; abort after 16.
  • Slot = 512 bit times (51.2 µs at 10 Mbps).
  • P(A wins) = #{K_A < K_B} / (a·b); both at range 2: win 1/4, tie 1/2.
  • Capture: A at range 2 vs B at range 4 → A wins 5/8.
  • Polling: primary asks each station; η = T_t/(T_t + T_poll); single point of failure.
  • Token passing: only the token holder sends (token holding time).
  • Ring latency = d/v + N·b/R.
  • ETR η = 1/(1 + a/N); DTR η = 1/(1 + a(N+1)/N).
  • Frame: preamble 7 + SFD 1 | dest 6 | src 6 | type/len 2 | data 46–1500 | CRC 4.
  • Frame 64–1518 bytes (preamble excluded); pad data to 46.
  • MTU = 1500 bytes.
  • First-byte LSB 1 → multicast; FF:…:FF → broadcast; else unicast.
  • 64 bytes = 512 bits = CSMA/CD slot time at 10 Mbps.
  • Shared Ethernet efficiency η = 1/(1 + 5a) (course default); variants 1/(1 + 5.44a), 1/(1 + 6.44a).
  • Switched full-duplex: no collisions, no CSMA/CD, full rate per link.
  • Collision domains: hub = 1; switch/router = 1 per interface.
  • Broadcast domains: only routers split them.

Network layer — IPv4, CIDR, fragmentation, NAT, routing

  • IPv4 address = 32 bits = 4 octets (0–255 each), total space = 2³².
  • Split: Net-ID (left n bits) + Host-ID (right h = 32 − n bits).
  • Identifies a network interface (routers have one IP per link).
  • Classes by 1st octet: A = 0–127 (0, 8 net bits), B = 128–191 (10, 16 net bits), C = 192–223 (110, 24 net bits), D = 224–239 (1110, multicast), E = 240–255 (1111, reserved).
  • Usable hosts = 2ʰ − 2 (exclude host all-0s = network address, host all-1s = directed broadcast).
  • Specials: 0.0.0.0 = this host (src only); 255.255.255.255 = limited broadcast (local LAN only); 127.x.y.z = loopback.
  • Borrow s bits from host field, leaving h bits → 2ˢ subnets, each with 2ʰ − 2 usable hosts.
  • Subnet address = IP AND Mask; Broadcast = host bits all 1s.
  • Stride Δ = 256 − Mask octet: blocks start at 0, Δ, 2Δ, … and end at Δ−1, 2Δ−1, ….
  • Valid mask octets: 128, 192, 224, 240, 248, 252, 254, 255.
  • CIDR a.b.c.d/n: n prefix bits, h = 32 − n host bits, block size N = 2ʰ.
  • Alignment rule: first address must be divisible by 2ʰ (for /(24−k), 3rd octet must be divisible by 2ᵏ).
  • Supernetting: 2ᵏ contiguous, aligned /n blocks merge into one /(n − k) block.
  • Match condition: Row N/n (mask M) matches destination D iff (D AND M) == N (i.e. D falls in [N .. N + 2³²⁻ⁿ − 1]).
  • Longest Prefix Match (LPM): Among all matching rows, pick the one with the largest prefix length n.
  • Default route 0.0.0.0/0: matches every address with n = 0 (used only if nothing else matches).
  • Block size for H usable hosts: smallest 2ʰ with 2ʰ − 2 ≥ H; prefix = /(32 − h).
  • Largest-first rule: sort subnets by decreasing 2ʰ and allocate sequentially so every block is naturally aligned.
  • Non-overlap: sum of block sizes ∑ 2ʰᵢ ≤ 2³²⁻ⁿ_parent, and every block starts on a multiple of its own 2ʰᵢ.
  • Base header = 20 B (`HLEN = 5`); Max header = 60 B (`HLEN = 15`, max 40 B options).
  • Multipliers: `Header = 4 × HLEN`, `Total Length = Header + Payload` (max 65,535 B), `Offset × 8 = start byte`.
  • Per-hop changes: Every router decrements TTL by 1 (drops if 0) and recomputes Header Checksum (which covers IP header only).
  • Max data per fragment: d_max = ⌊(MTU − H)/8⌋ × 8 (must be a multiple of 8 B).
  • Offset = start_byte / 8 (relative to original datagram); MF = 1 on all fragments except the very last of the original datagram (MF = 0).
  • Original payload from last fragment (MF=0): 8 × Offset + (TotalLength − 4×HLEN).
  • Reassembly: ONLY at final destination host.
  • Private IPv4 ranges: 10.0.0.0/8, 172.16.0.0/12 (172.16..31.x.y), 192.168.0.0/16.
  • NAPT table: maps (Private IP, Private Port) ↔ (Public IP, NAT Port).
  • Rewrites: Outgoing → Source IP + Source Port; Incoming → Destination IP + Destination Port (+ checksums).
  • Forwarding = local per-packet lookup (data plane); Routing = network-wide shortest-path computation (control plane).
  • Graph model: routers = vertices V, links = edges E with positive cost c(u, v).
  • Routing table entry at u for d: stores (Destination d, Cost D_u(d), Next Hop = first neighbour along shortest path).
  • Bellman-Ford: Dₓ(y) = min_{v ∈ N(x)} { c(x, v) + D_v(y) }.
  • DV message: contains [(y, Dₓ(y))] for all destinations y; sent only to immediate neighbours.
  • If the current next-hop's distance increases, recompute that branch before taking the minimum.
  • Count-to-infinity: Bad news (link failure) causes neighbours to bounce increasing costs back and forth; RIP caps this with infinity = 16 (max valid hops = 15).
  • Split Horizon: Do not advertise a route back to the next-hop neighbour v*.
  • Poison Reverse: Advertise Dₓ(y) = ∞ to the next-hop neighbour v* (fixes 2-node loops, not 3+ node loops).
  • LSP contents: (Router ID, Direct Neighbours & Costs, Sequence #, Age) — distributed to all routers via controlled flooding.
  • Dijkstra: Greedily add min-D(u) node to permanent set N', then relax neighbours: D(v) = min(D(v), D(u) + c(u, v)); time O(V²) or O((V+E) log V).
  • Next hop from source s to d = first node after s on the path traced backwards via prev[].
  • DV (Bellman-Ford, RIP): sends all |V| distances to neighbours only; partial topology; vulnerable to count-to-infinity (∞ = 16).
  • LS (Dijkstra, OSPF): floods direct neighbour costs only (LSP) to all routers; full topology; O(V²) local compute; no count-to-infinity.
  • Both can oscillate if link cost = traffic load.

Transport layer — sliding windows and TCP

  • Delivery: Network Layer = host-to-host; Transport Layer = process-to-process.
  • Port number = 16 bits (0–65,535): Well-known 0–1023, Registered 1024–49151, Ephemeral 49152–65535.
  • Demultiplexing: UDP uses 2-tuple (DstIP, DstPort); TCP uses 4-tuple (SrcIP, SrcPort, DstIP, DstPort).
  • UDP (Foundation) = 8-byte header, connectionless, best-effort; TCP = connection-oriented, reliable, flow + congestion controlled.
  • Stop-and-Wait ARQ: 1 packet in flight; uses 1-bit sequence numbers (0, 1) to discard duplicates when ACKs are lost.
  • Utilisation: η = Tt / (Tt + 2·Tp) = 1 / (1 + 2a), where a = Tp / Tt (with losses of prob p: (1 − p)/(1 + 2a)).
  • Throughput: η × B = L / (Tt + 2·Tp).
  • Sliding-window utilisation: η = min(1, N / (1 + 2a)); full utilisation at N = ⌈1 + 2a⌉.
  • k-bit sequence space: 0 .. 2ᵏ − 1 (2ᵏ numbers); universal bound: Ws + Wr ≤ 2ᵏ.
  • Go-Back-N bounds: Wr = 1, Ws ≤ 2ᵏ − 1 ⇒ minimum bits for window N is k = ⌈log₂(N + 1)⌉.
  • Cumulative ACK: confirms all frames up to that number (survives lost earlier ACKs).
  • On loss of frame f: receiver discards f+1 .. min(M, f+N−1); sender times out and retransmits from f.
  • Selective Repeat bounds: Ws = Wr ≤ 2ᵏ⁻¹ ⇒ minimum bits for window N is k = ⌈log₂(2N)⌉.
  • Receiver: buffers out-of-order frames within Wr; sends selective ACKs / NAKs; delivers in order to upper layer.
  • Every K-th tx lost (M frames): Total transmissions in SR = M + ⌊(M − 1) / (K − 1)⌋.
  • TCP Header: 20–60 B (`HLEN × 4`); 16b Src/Dst Ports, 32b Seq #, 32b Ack #, 6 Flags (`URG, ACK, PSH, RST, SYN, FIN`), 16b Window, 16b Checksum.
  • Byte numbering: segment at `Seq = S` with L bytes covers `S .. S + L − 1`; receiver sends cumulative `ACK = S + L` (next expected byte).
  • `MSS` = max TCP data payload per segment (`MTU − IP_hdr − TCP_hdr`).
  • 3-way handshake: SYN(seq=x) → SYN+ACK(seq=y, ack=x+1) → ACK(seq=x+1, ack=y+1).
  • Seq consumption: SYN = +1, FIN = +1, Pure ACK = 0, Data(L) = +L (full connection advances by D + 2).
  • Teardown states: Active closer goes FIN-WAIT-1 → FIN-WAIT-2 → TIME-WAIT (2·MSL) → CLOSED; Passive closer goes CLOSE-WAIT (half-close) → LAST-ACK → CLOSED.
  • Flow control: rwnd = RcvBuffer − (LastByteRcvd − LastByteRead); sender keeps BytesInFlight ≤ rwnd.
  • Zero window (`rwnd = 0`): sender runs Persist Timer and sends 1-byte Zero-Window Probes.
  • Wrap-around time: T_wrap = (2³² × 8) / B seconds (34.36 s at 1 Gbps).
  • Window scaling: True rwnd = HeaderWindow × 2ˢ (S ≤ 14, negotiated in SYN).
  • EWMA: Est_new = (1 − α)·Est_old + α·Sample = Est_old + (Sample − Est_old)·α (default α = 1/8).
  • Deviation & RTO: Dev_new = (1 − β)·Dev_old + β·|Sample − Est| (default β = 1/4); RTO = Est + 4·Dev.
  • Karn's rule: ignore RTT samples from retransmitted segments; double RTO on each timeout.
  • Effective window: W = min(cwnd, rwnd). Always trace in units of MSS!
  • Slow Start (cwnd < ssthresh): +1 MSS per ACK → cwnd ← min(2·cwnd, ssthresh) per RTT.
  • Congestion Avoidance (cwnd ≥ ssthresh): +1 MSS per RTT (AIMD linear growth).
  • On Loss: ssthresh ← ⌊cwnd / 2⌋; Timeout → cwnd = 1 MSS; 3 Dup ACKs → cwnd = 1 MSS (Tahoe) or cwnd = ssthresh (Reno).
  • TCP Server order: socket() → bind() → listen() → accept() → recv()/send() → close().
  • TCP Client order: socket() → connect() → send()/recv() → close() (OS auto-binds ephemeral port).
  • UDP Server / Client: no listen() or accept(); uses recvfrom() / sendto() on a single bound socket.
  • Blocking calls: connect(), accept(), and recv() block by default; listen() does NOT block.

Application layer — DNS and HTTP

  • Client initiates; server listens at a well-known port and answers.
  • Application protocol = message types + syntax + semantics + rules + transport/port choice.
  • Server sockets = 1 listening + 1 per connection.
  • P2P: peers serve each other; client-server distribution ≥ N·F/u_s.
  • Hierarchy: root → TLD → authoritative; local resolver works for hosts and caches.
  • Recursive (server chases) vs iterative (referrals); full lookup = 8 messages.
  • Lookup time = Σ RTT of servers actually contacted.
  • Records: A, AAAA, NS, CNAME, MX; TTL for caching.
  • Transport: UDP 53 (normal), TCP 53 (zone transfer / large).
  • HTTP: request (method, path, version, headers, body) / response (status, headers, body); TCP 80; URL = protocol + host + path.
  • Methods GET, POST, HEAD, PUT, DELETE; codes 2xx ok, 3xx redirect (301, 304), 4xx client (404), 5xx server.
  • Stateless; cookies via Set-Cookie / Cookie.
  • RTTs (base + N small): non-persistent 2(N+1); k-parallel 2 + 2⌈N/k⌉; persistent 2 + N; pipelined 3. Add DNS first.
  • Order: DHCP (address, gateway, DNS server) → ARP (gateway MAC) → DNS (UDP 53) → TCP handshake (port 80) → HTTP GET/200 OK.
  • Minimum to first byte (cached DNS/ARP): 2 RTT + transmission.
  • IP fixed end to end (NAT rewrites at the edge); MAC changes per hop; CRC per hop; fragments reassembled at the destination.

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